The Digi-Cult

A New Religion for a Digital Age

Boo!

Posted by 1forfun on October 21, 2008

So, I hope everyone had a good Thanksgiving. I for one have been extraordinarily slow to get back into school and work. One of the pitfalls I didn’t see coming when I was thinking about blog topics was the time it would take. Not only does it involve writing(which is the least of the time spent) but I now spend increasing amounts of time at King of Trade, as well as time playing games. My roommate and I now have two versions of Spyro, and spend a considerable amount of time on both. Just prior to Thanksgiving I bought myself Luigi’s Mansion for the Game Cube. Needless to say that’s what I spent the great majority of the weekend doing. There is something very satisfying about sucking up ghosts.

I also love that this game features Luigi on a mission to save Mario, a departure from the norm.

The game begins with Luigi discovering that he has won a mansion, and he must come claim his prize. Mario was supposed to meet him there, but arrived before Luigi and was taken hostage by the ghosts inside. Luigi teams up with Professor E. Gadd’s Poltergust 3000 to suck up the specters in the  various rooms. The game is very linear, with a clearly laid out path for Luigi to follow. Every ghoul in a room must be captured before the next room is opened sort of thing.

This game is simple enough to figure out, and I’m more than half finished, my issue is related to the controls. the main control stick moves Luigi, while the C-stick controls which direction the Poltergust faces. I’ve never been one to have good coordination in that area. I’ve tried to play Halo and I alwys end up facing the completely wrong direction. This is much easier to control than Halo, but is still hindering my boss fight.

Overall though it is a very amusing game. The developers have created several different types of ghost, some elemental that require an opposing element to defeat, some portrait ghosts which you have to be sneaky enough to catch off guard, some who pop out randomly in the hallways, and of course the classic Boo, who like to play hide and seek in the furniture.

It is clearly a children’s game (rated E for Everyone) but still fun none the less, and still far more apealing than the neverending piles of homework.

Flipull

Flipull is a problem solving game. There are several differently patterned blocks arranged in a square on the screen. You play as a small orange blob, and your objective is to clear the blocks from a ladder on the other side of the screen. You start off with a block to toss at the others, either matching one of the patterns or a blue block which can be used to clear any of the patterns. You throw your block at matching blocks to clear them, and pick up the pattern that is behind the one you just cleared. In later levels there will be obstacles stopping you from getting a straight shot at some of the blocks, requiring more strategy. In the expert mode, there are fewer squares to clear but only one way to complete each level.

Tetris

Probably the classic puzzle game, tetris has had dozens of incarnations. My favourite is the unofficial NES version made by Tengen. trying to fit all the shapes together, each made of 4 blocks and each fitting in different spaces, really made you think fast about where something would best fit, as well as where the next peice might fit. Also, i love the russian dancers who appear down the middle of the screen between levels. The more points you get the more dancers you get, up to six. The top two dancers are women, and dance differently than the men on the bottom four rows.

Dr. Mario

Similar in idea to Tetris, except there are germs of 3 different colours on each level that must be cleared with the pills that mario throws down. each pill has 2 halves, and each half is one of the 3 germ colours. The player must make stacks of four of the same colour to clear the set. Once all the germs have been cleared, the level is complete.

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