The Digi-Cult

A New Religion for a Digital Age

Unthrilled

Posted by 1forfun on October 27, 2008

So, once again, my post is late, but in my defense, I’ve already spent upwards of 24 hours at work this weekend, not exceptionally good for getting other work done. The game I was playing this week is Thrillville on the PS2. Though saying that I played it this week is a bit of an exaggeration, because I lost interest after about an hour.

Now I won’t say that I know much about this game from an hour of play, but it really doesn’t seem like the game would change much over time. The game involves designing and operating an amusement park. You are in charge of talking to guests, doing research and development, maintenance, building rides and attractions, and the other various business aspects of amusement parks. This to me seems like an educationalĀ  video game in disguise, and is far too much like work. Granted the minigames seem pretty cool, and there is a multiplayer mode from which you can access them (though I haven’t tried-my second controler is toast) it really doesn’t make up for the fact that the only reward for being good at managing is getting more to manage.

Thats not to say that this type of video game doesn’t have a fan base, I played an almost identical (though simpler) version of this game years ago, and enjoyed it immensely, and games like Diner dash and Parking dash have a certain appeal to them, so perhaps it’s just a bad time for this game, but I just can’t see myself returning to play it again any time soon.

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